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Usage Statistics for communitygaze. Summary Period May 2016 Search String Generated 08Oct2017 0208 PDT. Star Wars Galaxies was a Star Wars themed massively multiplayer online roleplaying game MMORPG for Microsoft Windows, developed by Sony Online Entertainment and. Includes downloads, cheats, reviews, and articles. Star Wars Galaxies Wikipedia. Star Wars Galaxies was a Star Wars themed massively multiplayer online role playing game MMORPG for Microsoft Windows, developed by Sony Online Entertainment and published by Lucas. Arts. 1Released June 2. The game was completely overhauled in the last expansion, which frustrated many longtime subscribers. Star Wars Galaxies continued operation for six more years. The servers shut down on December 1. Notwithstanding the games closure, there are several private emulator projects in various stages of development that intend to allow users to experience Star Wars Galaxies in different incarnations of the games existence. DevelopmenteditThe game was first announced in 2. Lucas. Arts Entertainment began a partnership with Ever. Quest creators Verant Interactive Inc. Champion Of Norrath Ps2 Download For Pc' title='Champion Of Norrath Ps2 Download For Pc' />Sony Online Entertainment to create the first massively multiplayer Star Wars online role playing game. The announcement included an expected release date of 2. On 1. 7 May 2. 00. The yet unnamed add on, which was expected to be available six months after the initial product release, would be a space simulation and enable players to own and fly starships which would allow interplanetary travel and space combat. The release date of the initial product, the ground based component, was updated to the second half of 2. The staggered release schedule of the space component of the Star Wars Galaxies series was said to benefit players because they would have time to establish their characters and explore different elements of the core game before adding the space layer. Traveling between planets would be accomplished through the use of public shuttles, which would ferry characters from world to world. A new official site was also released on the same day that put more of an emphasis behind the community of the game. It included new screen shots, movies, an updated FAQ, concept art, development team members profiles, features about the game, and a new forum. The site reached 1. December 2. 00. 1. Throughout the next year after the release of the new site, new content would be revealed. This content included information on species and locations, new images and movies of different game elements, and 3. Quick. Time VR panoramas of different locations. The closed beta test began in July 2. SOE would share more information on the game as the beta moved forward. This would include more screen shots, information on match making services, the fact that players would be permitted only one character per server,1. Lucas. Arts also said in 2. Xbox1. 2 and Play. Station 21. 3 would get a version of the game, however both versions were cancelled. The game was originally to be released on April 1. They also announced on December 2. Star Wars Galaxies would be called An Empire Divided and that the games online community had grown to over 4. November 2. 00. 0. At the time, this represented one of the largest ever fan communities amassed for any game prior to retail availability. An Empire Divided would later be delayed to June 2. Release and expansionseditAn Empire DividededitStar Wars Galaxies before Jump to Lightspeed. The base game, titled Star Wars Galaxies An Empire Divided, was released on 2. June 2. 00. 3 in the USA and on 7 November 2. Europe. A localized version for the Japanese market was published by EA Japan on 2. December 2. 00. 4. Japanese acceptance of the game was low, and in November 2. US servers. At the time of its initial release, the game was very different from how it ended up. Vehicles and creature mounts were not yet implemented. While player housing was available at the time of launch, the ability to incorporate groups of houses into cities didnt come until November 2. Each character and creature possessed three pools called Health, Action, and Mind or HAM that represented his or her physical and mental reserves. Most attacks specifically targeted one of these three pools and any action the character took also depleted one or more of the pools. When any one of those pools was fully depleted, the character would fall unconscious. Combat, then, required the player to carefully manage his or her actions to avoid depleting a pool. Character progression was vastly different at release as well. Characters started out in one of six basic professions Medic, Brawler, Marksman, Scout, Entertainer, or Artisan and could pick up any of the other five at any time after character creation. Each profession consisted of a tree like structure of skills, with a single Novice level, four independent branches of four levels each, and a Master level which required completion of all four branches. Characters purchased these skills with experience points gained through a related activity. For example, an Entertainer could purchase skills to get better at playing music, but only with Musician experience points. Dancing experience points were entirely separate and could only be used to purchase dancing skills. In addition to the basic professions, characters could specialize into advanced professions such as Bounty Hunter, Creature Handler, Ranger, Doctor, and Musician. There were a total of 2. Each advanced profession had certain skill requirements from the base professions that had to be met, some more restrictive than others. Jedi were not available as a starting profession, or even as an advanced profession. The developers stated only that certain in game actions would open up a Force sensitive character slot. The actions required were left for players to discover. It eventually turned out that characters had to achieve Master level in random professions. At first the player had to complete four master level classes which were randomly chosen and unknown to the player. The developers then introduced Holocrons which would inform the player of the first, then after completion second master class required. At various times the number of master levels needed ranged from four to seven and the number revealed by holocrons varied from two to four. Because of the difficulty in obtaining a force sensitive Jedi character, the profession had many advantages in combat, often capable of taking on very powerful enemies or defeating entire groups of other non Jedi characters in Player vs. Player combat. The first Force sensitive character slot was unlocked on 7 November 2. Jump to LightspeededitThis first expansion, Jump to Lightspeed, was released on 2. October 2. 00. 4. Two new races were added Sullustan and Ithorian. The expansion added space combat. Characters choose one of three factions in the new Pilot sub profession Rebel, Imperial, or Freelance. The playable sectors include the space surrounding the 1. Ord Mantell, Kessel and Deep Space. Download Sift Heads Renegade 3 on this page. Combat is real time and twitch oriented like a first person shooter and can be played with a joystick at the players option. A new Artisan profession, Shipwright now subsumed into the Trader profession as part of the Structures specialty, was also introduced. This profession created ships, shields, armor, weapons, etc. They also have the ability to take looted components from space and reverse engineer them into better components. Players can construct their own ships with a base chassis, adding their own reactors, weapons, armor, shields, aesthetics and more, all of which visually change the starships appearance. In many ways, this is the spiritual successor to the hit Lucas. Arts space combat flight simulator game Star Wars X Wing vs.

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